Pokemon 2009 World Championship Rules
Compendium (all eterras and card-specific rules)
Compendium (all eterras and card-specific rules)
The winner of the coin flip must go first. (Coin flip occurs after game setup.)
The player going first may not play:
Supporter cards
Stadium cards
Trainer cards
The player going first may attack.
The player going second may do anything except evolve Pokémon put in play during game setup.
Best of 3 is played in top cut.
The loser of each game decides who goes first after game setup.
Minimum time limit of 45 minutes, Worlds was played with a 45 min Maximum.
Players may play only one Stadium card per turn.
Players may not play a Stadium card with the same name as the Stadium currently in play.
Players may use a card effect to evolve a Pokémon on the same turn the Basic Pokémon was played.
Stadium and Supporter cards are not considered Trainer cards.
Players may retreat without flipping for Confusion.
Players place 3 damage counters if a tails is flipped for Confusion.
Players may retreat only once during their turn.
2009 Unown G
In 2009, Unown G when attached to your opponent's active pokemon would prevent gusting attacks like Inviting Trap. It would also prevent the pokemon it was attached to from being pulled into the active spot if it was attached to a benched pokemon (as normal).
This also means an Active Toxicroak G (PL) would prevent gusting attacks and so would Mewtwo Lv. X if the attacking pokemon was not evolved.
Diamond and Pearl Series:
Base Set
Mysterious Treasures
Secret Wonders
Great Encounters
Majestic Dawn
Stormfront
Platinum Series:
Base Set
Rising Rivals
Promos:
DP1-DP48
POP Series:
Series 6–9
Fainting Spell (Gengar - Stormfront)
* Gengar is receiving errata for its Poke-POWER, "Fainting Spell". Fainting Spell affects your opponent's Attacking Pokemon, not your Defending Pokemon. The correct card text should read, "Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Attacking Pokémon is Knocked Out." (Nov 7, 2008 Pokemon Organized Play News)
Q. If I use Uxie's "Psychic Restore" attack where it does 20 and puts itself into the deck, but Gengar's "Fainting Spell" Poke-POWER would knock out Uxie, what happens?
A. If you choose to put Uxie in the deck with Psychic Restore the attack completes first, and Gengar cannot return the knockout. However, if you do not put Uxie in the deck, then Gengar's Fainting Spell would Knock Out Uxie if the coin flip is heads. (Oct 30, 2008 PUI Rules Team)
Q. If Gengar is KO'd by a Pokemon using some kind of hit & run attack, does Gengar's "Fainting Spell" Poke-POWER target the new Defending Pokemon or the one that just attacked?
A. The one that attacked and went to the bench would be KO'd if Gengar flips heads. (Oct 30, 2008 PUI Rules Team)
GUARD (Unown G - Great Encounters)
Q. Does Unown G's "GUARD" Poke-POWER prevent effects from attacks that the Unown G is attached to?
A. No, the Poke-POWER only prevent effects from an opponent's attacks, not your own. Unown-G's "GUARD" Poke-POWER should say, "As long as Unown G is attached to a Pokemon, prevent all effects of attacks, excluding damage, done to that Pokemon by your opponent's Pokemon". (Feb 21, 2008 PUI Rules Team; Feb 28, 2008 Pokemon Organized Play News)
Regi Move (Regice - Legends Awakened)
Q. Can I use Regirock's "Regi Cycle", or Registeel's "Regi Heal", or Regice's "Regi Move" Poke-POWER if I only have one card in my hand?
A. No, you must be able to discard two cards in order to use Regi Cycle, Regi Heal, or Regi Move. (Sep 18, 2008 PUI Rules Team)
Telepass (Gardevoir - Secret Wonders)
Q. Say my opponent has two Gardevoirs in play and one of them uses its "Telepass" Poke-POWER, but I block it with my Alakazam's "Power Cancel" Poke-POWER. Can the opponent then use the "Telepass" from their other Gardevoir in this case?
A. The first Telepass counts as having been used. You cannot use a second Telepass on the same turn. (Apr 10, 2008 PUI Rules Team)
Teleportation (Gardevoir Lv.X - Secret Wonders; Mesprit - Mysterious Treasures; Ralts - Power Keepers; Others)
Q. The wording on Gardevoir LV.X's "Teleportation" Poke-POWER makes it seem that it is mandatory; so do I have to use "Teleportation" every turn when possible?
A. No. All Poke-POWERs are optional effects, so you don't have to use Teleportation if you do not want to. (Dec 6, 2007 PUI Rules Team)
Time Walk (Azelf - Legends Awakened)
Q. Can I rearrange the order of my prize cards after using Azelf's "Time Walk" Poke-POWER?
A. Yes, you can. (Oct 16, 2008 PUI Rules Team)
Q. Can I rearrange the order of my opponent's prize cards after they use Azelf's "Time Walk" Poke-POWER?
A. No, you may not. (Dec 18, 2008 PUI Rules Team)
Looker's Investigation
Q. If player a uses Looker's Investigation and decides that they want to draw the cards, can they choose zero as their up to amount?
A. No, the player must draw at least one card if they are able to. (Feb 19, 2009 PUI Rules Team)
Rare Candy (Great Encounters; OP Series 5; Holon Phantoms; Others)
Q. Could you Rare Candy a Pokémon and NOT play an evolution on it just to get rid of the Rare Candy?
A. No, you cannot discard a card for free. You must be able to attach the Stage 1 or Stage 2 card, or you cannot use the Rare Candy. (Oct 30, 2003 PUI Rules Team; Dec 4, 2003 PUI Rules Team)
Remove Lost (Dialga G Lv. X - Platinum)
Q. If the Defending Pokemon is Knocked Out by Dialga-G Lv.X's "Remove Lost" attack, is a coin still flipped to see if the Energy attached to the Defending Pokemon will be sent to the Lost Zone?
A. Yes, you calculate the damage dealt first, then flip for the energies to go to the Lost Zone, and finally remove any Pokemon that are knocked out. (Apr 2, 2009 PUI Rules Team)
If a match has not ended by the expiration of the round time limit, a winner must be determined without delaying the event for an unreasonable amount of time.
18.7.1 Resolution of Match When Time is Called
If time is called during a player’s turn:
The current turn is completed.
In-between turn effects do not resolve since no new turn begins.
If time is called between turns:
All in-between turn effects resolve.
A new turn is not started.
18.7.2 Determining the Outcome of an Unfinished Match
Use the following criteria in order. Once a criterion is met, no further criteria are applied:
Late Arrival or Absence
A player who was late to the match or away from the match (without a judge’s permission) for any time during the round loses the match.
The judge must have been informed of the absence before the match ended.
If both players meet this criterion, this tiebreaker is ignored.
Prize Cards Remaining
The player with the fewest Prize cards remaining wins the match.
Prize Card Draw to Break Tie
If both players have the same number of Prize cards remaining, the game continues.
Start with any in-between turn effects after the last completed turn, if necessary.
The player who draws the next Prize card wins the match.
In higher-level events, the following criteria are used to determine the outcome of a match:
1. Late Arrival or Absence
Same rule as in single games.
2. Current Game Outcome
Game 1:
If time is called during game 1:
The player with the fewest Prize cards remaining wins the game and the match.
If tied on Prize cards, the game continues until a Prize card is drawn.
If both players draw their last Prize card simultaneously, refer to the Pokémon TCG Rulebook for resolution, including Single Prize Sudden Death rules.
The winner of Sudden Death wins game 1 and the match.
Game 2:
If time is called during game 2:
If neither player has drawn at least 4 Prize cards, the game does not count, and the winner of game 1 wins the match.
If either player has drawn at least 4 Prize cards, the player with the fewest Prize cards remaining wins game 2.
If tied, the game continues until a Prize card is drawn.
If both players draw their last Prize card simultaneously, follow the Pokémon TCG Rulebook and resolve using Single Prize Sudden Death.
Match Outcome:
If one player has won 2 games, that player wins the match.
If each player has won 1 game, Single Prize Sudden Death determines the match winner.
Game 3:
If time is called during game 3:
The player with the fewest Prize cards remaining wins the game and the match.
If tied, the game continues until a Prize card is drawn.
If both players draw their last Prize card simultaneously, resolve using Single Prize Sudden Death as per the Pokémon TCG Rulebook.
(Source: 2008-2009 Pokémon Organized Play Tournament Rules: Rules effective: 9/01/2008: Updated: 11/06/2008)